© 2018 by Dennis van der Harst.

 

Mayor

Project Lead, Producer, Product Owner & UI/UX Designer
 
Game Summary

Mayor was created for a 2 week school gamejam in the 2nd year of university. In it you take on the role as mayor and you must balance your funds and happiness of the citizens... even if that means making a deal with the mafia or 2... or 3.

Project Details
Platform:
PC
Project Type:
School Project
Dev Type:
Digital
Genre:
City Management Simulation
Duration:
3 Weeks
Software:
Photoshop, Perforce
Engine:
Unreal Engine
Team Size:
10
Year:
2016
MayorCompressed.JPG
MayorDecisionMafia2Compressed.JPG
MayorDecisionMafiaCompressed.JPG
EventPolishedCompressed.JPG
BreakingNewsCompressed.JPG
MayorDecisionPolishedCompressed.JPG
State:
Finished
 
Project Summary

During the second year of university we had a term during which we had 3 short game projects. For one of these game marmalades we were tasked to come up with a game for the theme “Cognitive Dissonance” during which I was a product owner.

 

The resulting game was a city management game with an event system in which the player played a mayor of a city during the ’30s-‘60s and that they would have to balance their monetary balance as well as the happiness of the city.

 

The cognitive dissonance came into play through options that weren’t initially good for the happiness of the city (like making deals with the mafia) or for the city’s bank balance, but that could eventually become the stepping stone for something great. A city event system would be put into place to keep players on their toes and to add some extra life to the city.

Responsibilities and contributions

Responsibilities:​

  • Project Lead and Product Owner (Read more below);

  • Producer (Read more below); 

  • Looking out for well being of team members and team culture;

  • Motivating team members to help create the best product they can;

  • Working with the scrum master to set up backlogs and prioritization;

  • Overseeing development;

  • Placing myself in the shoes of the end user and being their voice;

  • Ensuring the project would stick to the vision;

  • Ensuring the project would deliver on time;

  • Presenting progress to stakeholders;

  • Polishing for press footage

Contributions to game:

  • Game's vision, overall gameplay and tone;

  • UI/UX design (Read more below);

  • Polish (Read more below)