© 2018 by Dennis van der Harst.

 

FishX Brawl

Project Lead & Lead (Sole) Designer
 
Game Summary

FishX Brawl was made for a 72 Hour Ludum Dare game jam while in the 3rd year of university with the theme "2 incompatible genres". In it you first fish your weapon out of the sea and then proceed to hit your friends with it.

Project Details
Platform:
PC
Project Type:
Game Jam
Dev Type:
Digital
Genre:
Brawler
Duration:
72 Hours
Software:
Maya, Github
Engine:
Unreal Engine
Team Size:
6
Year:
2017
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State:
Finished
 
Project Summary

For the 41st Ludum Dare Game Jam we were tasked with coming up with a game with the theme "2 incompatible genres". After cursing the choice of the theme for a bit we came up with a small selection of ideas, from that we opted to combine a fishing game with a physics brawler. We decided on this because we figured it would be a fun idea to slap your friends with a fish you had to fish out of the water yourself.


As such the game featured a fishing mini game in which players pick a fish to fight with by hooking it. After this players are thrown into combat featuring a physics based combat system (aside from movement) and their objective becomes to knock all their opponents out of the arena.

Responsibilities and contributions

Responsibilities:

  • Ensuring the project was on track and that we would finish on time;

  • Cutting features when necessary;

  • Gathering free to use art and sound assets;

  • Researching and understanding Physics Bodies;

  • Ensuring the project would stick to the vision;

  • Setting up the Ludum Dare Page

Contributions to game:

  • Control Scheme;

  • Implementation of assets;

  • Physics Bodies Setup (Read more below);

  • Animation Implementation (Read more below);

  • Level Design (Read more below)