In development by Sassybot, Winkeltje is an early access shopkeeper management game. Inherit the old family shop and turn the shop into a booming business. Buy low, sell high and sell crafted items. Build and decorate to transform your shop into the shop of your dreams.
WINKELTJE: THE LITTLE SHOP
Management Simulation
Commercial Project
Technical & Gameplay Designer
Created for Cassiopeia Developments, Sym.BIOS was a prototype project created in the 3rd year of university following the success of Ragnarok. Customize your loadout and battle the AI or another player in an effort to eliminate their units or capture their base.
SYM.BIOS
Turnbased Tactical Strategy
School Client Project
Concept, Technical, System, Gameplay & UI/UX Designer
FishX Brawl was made for a 72 Hour Ludum Dare game jam while in the 3rd year of university with the theme "2 incompatible genres". In it you first fish your weapon out of the sea and then proceed to hit your friends with it.
FISHX BRAWL
Brawler
Game Jam
Project Lead & Lead (Sole) Designer
Created for Cassiopeia Developments, Ragnarok was a proof of concept project created in the 2nd year of university. As commander of a mecha squad you are to take out the opponent's forces while managing your Heat resource.
RAGNAROK
Turnbased Tactical Strategy
School Client Project
Project Lead, Product Owner, Producer & Vision Holder
Halo Hunters was created for a 3 week school gamejam in the 2nd year of university. In Halo Hunters you race through Halos around floating islands with angel or demon influenced ships all while blasting the devil out of each other.
HALO HUNTERS
Combat Flight Action
School Project
Technical & Gameplay Designer
Mayor was created for a 2 week school gamejam in the 2nd year of university. In it you take on the role as mayor and you must balance your funds and happiness of the citizens... even if that means making a deal with the mafia or 2... or 3.
MAYOR
City Management Simulation
School Project
Project Lead, Producer, Product Owner & UI/UX Designer