My name is Dennis van der Harst, I am a Dutch Technical Designer from the Netherlands with a special passion for game feel and player experience, and who is passionate to help a game grow into the best version of itself that it can be.
In January 2020 I graduated from the Game Design track of the International Game Architecture and Design (IGAD) course from the in the Netherlands based Breda University of Applied Sciences (BUAS).
During my time at BUAS I have been mentored by industry veterans while working in a project-based learning environment. There I have worked in multidisciplinary teams to develop multiple titles, alongside programmers, artists and other designers, both in a lead roles and non-lead roles.
As a game designer, I have experience with technical design, system design, concept design, combat design, UI/UX design and general design, with a special passion for game feel and player experience. And although I am a designer, I also have experience with production, having worked as a producer on multiple projects.
When working on a project I quickly try to get myself involved in the game so I get the best feel for what the game should or can be. This helps me in giving it my all and I make it my passion to see the game grow into the best version of itself it can be. Part of trying to achieve this is by continuously trying expand and improve my skill set and understanding of the used tools, resources and methods. I don't shy away from exploring new tech or opportunities that I think could help improve the project or that could be useful for any future projects.
My peers know me as a very creative and reliable developer who always finds a way to deliver what is requested and goes out of his way to help others through feedback or other means. They know me as someone who has a great passion for games and their development, and who as a result has a very critical but fair view of what's made and in particular of his own work.
So... who am I?
HACKNPLAN, PIVOTAL, TRELLO, ADOBE PREMIERE PRO
Game Programming Student
During this period I was a game programming student in the first version of the International Game Architecture and Design course.
Game Design Student
Upon my return to IGAD I enrolled as Indie and received my propeadeutic diploma following my first year and 4 projects. After this I got re-enrolled as a game design student and proceeded to take part in 10 more projects of varying lengths and genres.
Short Term Team - Technical Design Intern
For my first internship I worked at Infinity Labs as a Technical Designer on their Short Term Team working on serious VR games.
Game Design Intern
My second internship was at Sassybot, here I worked as a game designer on the early access game Winkeltje. Some of my responsibilities were to come up with new features for the game, prototyping new features and ideas, testing and fixing bugs, creating content and managing the community.
After graduation, I joined the Sassybot team as a technical designer. My responsibilities from the internship carried over and amounted to coming up with new features for the game, prototyping new features and ideas, testing and fixing bugs, creating content and managing the community.