​My name is Dennis van der Harst, I am a Dutch Technical Designer from the Netherlands with a special passion for game feel and player experience, and who is passionate to help a game grow into the best version of itself that it can be. 

Education:

In January 2020 I graduated from the Game Design track of the International Game Architecture and Design (IGAD) course from the in the Netherlands based Breda University of Applied Sciences (BUAS).

During my time at BUAS I have been mentored by industry veterans while working in a project-based learning environment. There I have worked in multidisciplinary teams to develop multiple titles, alongside programmers, artists and other designers, both in a lead roles and non-lead roles.

Game Development:

As a game designer, I have experience with technical design, system design, concept design, combat design, UI/UX design and general design, with a special passion for game feel and player experience. And although I am a designer, I also have experience with production, having worked as a producer on multiple projects. 

When working on a project I quickly try to get myself involved in the game so I get the best feel for what the game should or can be. This helps me in giving it my all and I make it my passion to see the game grow into the best version of itself it can be. Part of trying to achieve this is by continuously trying expand and improve my skill set and understanding of the used tools, resources and methods. I don't shy away from exploring new tech or opportunities that I think could help improve the project or that could be useful for any future projects.

My peers know me as a very creative and reliable developer who always finds a way to deliver what is requested and goes out of his way to help others through feedback or other means. They know me as someone who has a great passion for games and their development, and who as a result has a very critical but fair view of what's made and in particular of his own work.

So... who am I?

 
 
SOFTWARE

UNREAL

PERFORCE

G SUITE

SKETCHUP

JIRA

UNITY

PHOTOSHOP

OFFICE

JAVASCRIPT

...OTHERS

HACKNPLAN, PIVOTAL, TRELLO, ADOBE PREMIERE PRO

DESIGN

TECHNICAL

UI/UX

GENERAL

COMBAT

CONCEPT

SYSTEM

EXPERTISE

 

Experience

2009-2010

NHTV IGAD

Game Programming Student

During this period I was a game programming student in the first version of the International Game Architecture and Design course.

2015-2020

NHTV/BUAS IGAD

Game Design Student

Upon my return to IGAD I enrolled as Indie and received my propeadeutic diploma following my first year and 4 projects. After this I got re-enrolled as a game design student and proceeded to take part in 10 more projects of varying lengths and genres.

11/26/2018-05/04/2019

Infinity Labs

Short Term Team - Technical Design Intern

For my first internship I worked at Infinity Labs as a Technical Designer on their Short Term Team working on serious VR games.

09/02/2019-17/01/2020

Sassybot

Game Design Intern

My second internship was at Sassybot, here I worked as a game designer on the early access game Winkeltje. Some of my responsibilities were to come up with new features for the game, prototyping new features and ideas, testing and fixing bugs, creating content and managing the community.

01/02/2020-01/06/2020

Sassybot

Technical Designer

After graduation, I joined the Sassybot team as a technical designer. My responsibilities from the internship carried over and amounted to coming up with new features for the game, prototyping new features and ideas, testing and fixing bugs, creating content and managing the community. 

 
CONTACT

If I piqued your interest or if you just want to get in touch, please feel free to use the contact form on the right. Or of course feel free to send me an email to the following email address:

contact@dennisvdharst.com

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© 2018 by Dennis van der Harst.