My name is Dennis van der Harst, I am a Dutch 4th year Technical Design Student in my graduate year at the Breda University of Applied Sciences (BUAS), The Netherlands.
During my time at BUAS I have been mentored by industry veterans while working in a project-based learning environment. There I have worked in multidisciplinary teams to develop multiple titles, alongside programmers, artists and other designers, both in a lead roles and non-lead roles.
As a game designer, I have experience with technical design, system design, concept design, combat design, UI/UX design and general design, with a special passion for game feel and player experience. And although I am a designer, I also have experience with production, having worked as a producer on multiple projects.
When working on a project I quickly get myself involved in all aspects of the game so I get the best feel for what the game should or can be, and so I can give it my all and make it my passion to see the game grow into the best version of itself it can be.
My peers know me as a very creative and reliable developer who always finds a way to deliver what is requested and goes out of his way to help others through feedback or other means. As someone who has a great passion for games and their development, and who as a result has a very critical but fair view of what's made and in particular of his own work.